SELECT AIRCRAFT

POINTS: 0

SELECT MISSION

HOW TO PLAY

FLIGHT (MOUSE AIM)

MOUSE Move to aim — plane auto-steers toward your crosshair
LEFT CLICK Fire cannon (auto-leads target)
RIGHT CLICK Zoom in (hold)
W / S Throttle up / down
A / D Yaw left / right (rudder)
SHIFT Toggle afterburner (3× fuel burn, +45% thrust)
B Airbrake toggle
X Cruise control (hold current speed, W/S cancels)
Click to lock mouse pointer. The crosshair is where you aim — your plane smoothly follows. Speed is life, altitude is insurance.

COMBAT

F Launch missile (one-hit kill, must face target for lock)
V Drop bomb (green CCIP cross = impact point)
Q Deploy flares/chaff (spam multiple pops to defeat missiles!)
TAB Cycle target lock (closest to crosshair)
R Lock closest target / Align to runway on ground
Yellow cross = gun lead pipper. Aim near enemies, bullets auto-lead. Lock tone beeps faster when missile is in range. Flares need 3-4 rapid pops to defeat a missile — one is not enough!

AIRCRAFT SYSTEMS

G Landing gear toggle (auto-deploys on approach)
L Navigation lights on/off (auto-on in night missions)
C Toggle 1st person cockpit / 3rd person chase cam
ESC Pause menu (controls / audio / display settings)
[ / ] F-14 wing sweep manual override · \ reset to auto
Each aircraft has unique hardpoints in the briefing screen. F-14 wings auto-sweep with speed. Stealth planes use internal bays.

PHYSICS & G-FORCE

Realistic lift/drag: stall below min speed. G-force causes blackout above 8G. Hard turns bleed energy. Altitude reduces engine power. Transonic drag near Mach 1. Shield (if equipped) absorbs one missile hit.
Manage your energy: don't turn fight at low speed. Climb, accelerate, then engage. Watch your G-meter on the left of the radar.

TAKEOFF & LANDING

Airbase: Engine auto-starts → taxi (W/A/D) → press R to align with runway → full throttle → lift off at ~160 kts.
Carrier: Steam catapult auto-launches you. On return, approach low and slow for trap.
Landing: RTB arrow guides you home. Slow below 250 kts, descend, lower gear (G). Runway auto-catches you.
Taxi to hangar: After touchdown at airbase, follow the yellow HGR marker on radar to park and complete the mission.
After completing objectives, RTB activates automatically. Carrier missions auto-complete on trap. Airbase missions require taxi to hangar.

SETTINGS

10
NO
1
ON
60%
ON

UPDATE LOG

v1.0

v1.0 — Full Release

February 2026
NEW Radio chatter system — AWACS and wingman callouts: kill confirmations, damage warnings, bingo fuel, weather advisories, takeoff clearance, RTB acknowledgment
NEW Kill combo system — rapid kills within 5s build streaks: DOUBLE KILL → TRIPLE → QUAD → RAMPAGE → UNSTOPPABLE → GODLIKE. Best streak shown in mission results
NEW Visual damage model — smoke trail when HP < 60%, black smoke + fire particles when HP < 30%. Damage is visible from any angle
NEW Dynamic weather — missions cycle through clear, overcast, rain, and storms. Rain particles fall around the aircraft. Storms bring heavy turbulence and reduced visibility
NEW Afterburner flame effects — visible engine exhaust cones that scale with throttle, flicker dynamically, and shift color at max power. Twin-engine and single-engine variants
NEW Weather fog system — visibility dynamically adjusts: 5000m clear → 1500m rain → 800m storm
NEW Ace callout — special radio message on your 5th kill
CHANGE Mission results now show best kill streak and weather conditions

v0.9.4 — Lock & Engage

February 2026
CHANGE Missiles require facing target — must point nose within ~60° cone to fire. No more rear shots
CHANGE Lock tone only beeps when facing AND in range. HUD shows "FACE TARGET" when not aligned
CHANGE Enemies spawn in intercept mode — no more lazy patrol before engaging
CHANGE Instant behavior transitions — enemies attack on sight with zero delay, no timer gates
CHANGE Enemies fire missiles during intercept approach (dot > 0.7, 4s cooldown)
CHANGE Intercept turn rate 100% (was 60%), attack pitch tracking 50% faster
CHANGE Detection range: attack 4500m, intercept 7000m. Patrol always turns toward player

v0.9.3 — Realistic Aircraft

February 2026
NEW 39 unique aircraft models — each with accurate silhouette matching real-world design
NEW 7 wing planforms: delta, cranked arrow, diamond/trapezoidal, swept, forward-swept, ogival, straight
NEW 7 intake types: chin (F-16), side box (F-15), DSI bump (F-35), cheek (Mirage), under-body (Su-27), flush (6th gen), nose cone (MiG-21)
NEW 5 tail configs: twin vertical, twin canted, butterfly/V-tail, single fin, tailless flying wing
NEW Per-aircraft features: bubble canopy, tandem cockpit, UCAV sensor dome, conformal fuel tanks, 2D flat nozzles, DSI bumps, canards, forward-swept wings
NEW Shaped wing geometry via ExtrudeGeometry — delta triangles, cranked arrows, diamond trapezoids instead of plain boxes

v0.9.2 — Combat Balance

February 2026
FIX Enemy guns now fire in ALL states — attack, intercept, and patrol. Much wider firing cone (53°)
FIX Fixed stealth penalty making gun fire impossible (0.75+0.4=1.15 > max dot of 1.0)
FIX Enemy bullets faster (450 vs 400), longer range (1800m vs 1400m), bigger tracers
CHANGE Enemy missiles = instant kill. Shield absorbs one hit. Flares are your best friend
CHANGE Player missiles still one-hit-kill all enemies
NEW 3D flyby scene on main menu — formation of jets with cinematic camera angles

v0.9.1 — Tutorial & Controls

CHANGE Tutorial expanded 8 → 16 steps: afterburner, brake, cruise, FPV, lights, flare defense, G-force
CHANGE RTB landing guidance — 3-phase coaching (distance → approach → touchdown)
CHANGE Mobile-adaptive tutorial — touch button hints, auto-advance for keyboard-only features
FIX A/D key steering inverted — fixed taxi, rudder, and manual yaw
FIX Click-to-start engine (no more 3-second wait)
FIX G-force meter repositioned — no longer blocked by radar
FIX Vapor trails reduced — max mid-wing span, no vapor above 60° pitch

v0.9 — Combat Overhaul

NEW Enemy missiles — bandits fire homing missiles at you (1-5 per enemy, scales with difficulty)
NEW Missile Warning System — ⚠ MISSILE ⚠ alert with direction & distance (rear/sides only)
NEW Enemy AI overhaul — burst fire guns, evasive maneuvers, faster turn rates on harder missions
NEW Enemy flare/chaff defense — enemies deploy flares & break-turn when your missiles approach
CHANGE Enemy missile speed scales with mission level — ace missions = faster missiles
CHANGE Target HUD now shows enemy MSL & FLR count

v0.8 — Aircraft Systems

NEW Aircraft lights — landing spot, nav (red/green), strobe, anti-collision. L key toggle, auto-on at night
NEW Carrier lights — 16 deck edge, 6 approach, 5 catapult track, island beacon, 2 deck floods
NEW Laser overheat system — heat bar, cooldown, ⚠ OVERHEAT ⚠ warning
NEW G-force indicator — large numeric display with color coding & dynamic sizing
FIX Carrier launch immunity — no terrain collision during catapult, launch height +150m
FIX Blitz/parkour timers freeze during RTB

v0.7 — Countermeasures

NEW Flares & chaff — Q key / FLR button, 30 supply. Decoys enemy missiles & scatters bullets
NEW Enemy flare deployment — enemies auto-pop flares when your missiles get close
FIX Carrier mission crash fixes — terrain height, ironman guards, HP forced to 100 during catapult
FIX Touch joystick direction corrections

v0.6 — Full 360° Flight

NEW Quaternion-based aim — full 360° flight, loops, barrel rolls, inverted flight
NEW Sonic boom visual effects & wing vapor condensation
NEW Auto-aim system — bullets lead targets automatically
NEW Multi-missile salvos & carrier catapult launch
NEW Enemy difficulty scaling — harder missions = smarter enemies

v0.5 — Mobile & Controls

NEW Full touch/mobile controls — virtual joystick, throttle slider, 7 action buttons
NEW Tabbed pause screen — CONTROLS / AUDIO / DISPLAY settings
NEW HUD scaling, FPS counter, auto-detect touch vs desktop

v0.4 — Missions & Progression

NEW 30+ missions — Tutorial, Intercept, Strike, Carrier, Parkour, Blitz, Endurance, Survival
NEW Difficulty tiers — Easy → Legendary with Ironman, Blitz, Close Spawn modifiers
NEW Points, ranks & rebirth progression. 8 aircraft with upgrade trees

v0.3 — Core Systems

NEW Realistic flight physics — lift, drag, stall, G-force, transonic wave drag
NEW 4 biomes, weapons (guns/missiles/bombs), radar, afterburner, landing system

MISSION BRIEFING

MISSION COMPLETE

FIRE
MSL
BOM
A/B
BRK
LOCK
FLR
❚❚
G-LOC
STEP 1/8
AIM
KIAS
0
KNOTS
M 0.00
AoA 0.0°
ALT MSL
0
FEET
V/S 0
360
THR
G-FORCE
1.0
1.0
9630-3-6
GUN
0
MSL
0
BOM
0
FLR
0
KILLS
0
TGT
HP
PULL UP
STALL
MACH 1
⚠ OVERHEAT ⚠
⚠ MISSILE ⚠
OBJECTIVE
TAKE OFF
RTB — RETURN TO BASE
GEAR ▼
BRK
FUEL
AFTERBURNER
CRUISE [X]
SWEEP: AUTO
3RD PERSON [C]
CCIP